User research revealed that middle school students need to be able to express themselves. As an interaction designer, I addressed this by prototyping a character selection. I also designed multiple states of interactive components such as buttons, clickable lesson mini-games, and a multiple-choice quiz. I delivered a high-fidelity 23-screen responsive web prototype in Figma with user flows, user persona, components library, and developer redline annotations.
We teamed up with Alicia Williams, Teach Woke’s CEO, and created Justli: a gamified e-learning experience. This platform allows middle school students to learn about social justice concepts. To bring this idea to life, my team and I conducted interviews with middle school students to identify affinities and needs. The process also included a design studio session, usability testing with mid-fi wireframes, and a UX presentation.
Communication with the team is essential to navigate obstacles. The idea of doing user research with middle schoolers was scary to me, but with communication my team provided the necessary support to navigate this.
Make the possible user actions clear. If the user needs to guess what to do next the design increases cognitive load, adds some emotional stress, and might hurt user satisfaction. A way to prevent this is by including affordances through UX writing and/or visual cues.